Resume
Jason Westmas
3D Modeler/ Texture Artist/ Character Rigger
1716 Ellen Avenue > Madison, WI 53716 > (608) 217 – 8096
E-mail: JPWestmas@gmail.com > Website: http:// jpwestmas.net
3D Software Skills
I can successfully take a 2D concept drawing and convert it into a living, breathing 3D digital model. If you are looking for someone who can make something fantastic from nothing, I’m the guy for the job. I also excel in communication and understanding about the entire 3D pipeline.
3D Modeling and Surfacing skills:
- High and Low polygonal Modeling and Texture techniques.
- Polygon, Subdivision Surfaces, NURBS; Maya, 3DS Max, Lightwave 3D.
- UV Texture Painting/ Displacement and Normal Mapping;
Photoshop and Z-Brush.
Character Rigging and Basic Animation Principles:
- Character Studio and bone control systems using 3DS Max.
- Complex bone control systems and weighting using Maya and Lightwave 3D.
2D Design and Painting/ Drawing Skills
2D Animation and Video Editing applications:
- Flash, Final Cut Pro, Premier, After Effects.
2D Graphic Design skills/ applications:
- Photoshop, Illustrator, Freehand, In-design, Quark Xpress.
Traditional painting and drawing skills:
- Rendering of form and realistic depth using Color, Light Conditions, Composition, Atmospheric Perspective and other formal visual elements.
Freelance Work Experience 1995 – Present
- 3D Character Artist for video game company Sunder Studios. Tasks include modeling, surfacing, rigging and animation.
- 3D Art Lead for video game company Forever Interactive LLC. Tasks include modeling, surfacing, rigging and animation.
-Worked with David Balwell (Lead Motion Capture Artist for the LOTR Gollum Character) doing Motion Capture Editing using Motion Builder for commercial arcade game project.
-Worked for The Bellwether Group; Created 3D Football Animation for NFL website mock-up demonstrating cutting edge 3-D web browser animation technology.
-Art Director for fully team-oriented environment for the Half Life2 engine.
-Modeled 3D characters for company, Pinhead Games. Helped complete Nick Bounty, an online flash game.
-Modeled, Textured and Rigged “Rock Doll” Character and Rock ‘N’ Roll Human Character to be used for print.
-Modeled, Textured and Rigged for Children’s Animated music CD “Clifford the Crocodile.”
-Paint Science-Fiction and Fantasy illustration for hire.
Education
Art Institute of Seattle 2002 – 2004;
- AAA Computer Animation Arts.
Milwaukee Institute of Art and Design 1996 – 2000;
- BFA Illustration.
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