Resume

Jason Westmas

3D Modeler/ Texture Artist/ Character Rigger

1716 Ellen Avenue > Madison, WI 53716 > (608) 217 – 8096

E-mail: JPWestmas@gmail.com > Website: http:// jpwestmas.net

3D Software Skills

I can successfully take a 2D concept drawing and convert it into a living, breathing 3D digital model. If you are looking for someone who can make something fantastic from nothing, I’m the guy for the job. I also excel in communication and understanding about the entire 3D pipeline.

3D Modeling and Surfacing skills:

-               High and Low polygonal Modeling and Texture techniques.

-             Polygon, Subdivision Surfaces, NURBS; Maya, 3DS Max, Lightwave 3D.

-             UV Texture Painting/ Displacement and Normal Mapping;

Photoshop and Z-Brush.

Character Rigging and Basic Animation Principles:

-             Character Studio and bone control systems using 3DS Max.

-             Complex bone control systems and weighting using Maya and Lightwave 3D.

2D Design and Painting/ Drawing Skills

2D Animation and Video Editing applications:

-             Flash, Final Cut Pro, Premier, After Effects.

2D Graphic Design skills/ applications:

-             Photoshop, Illustrator, Freehand, In-design, Quark Xpress.

Traditional painting and drawing skills:

-             Rendering of form and realistic depth using Color, Light Conditions, Composition, Atmospheric Perspective and other formal visual elements.

Freelance Work Experience 1995 – Present

- 3D Character Artist for video game company Sunder Studios. Tasks include modeling, surfacing, rigging and animation.

- 3D Art Lead for video game company Forever Interactive LLC.  Tasks include modeling, surfacing, rigging and animation.

-Worked with David Balwell (Lead Motion Capture Artist for the LOTR Gollum Character) doing Motion Capture Editing using Motion Builder for commercial arcade game project.

-Worked for The Bellwether Group; Created 3D Football Animation for NFL website mock-up demonstrating cutting edge 3-D web browser animation technology.

-Art Director for fully team-oriented environment for the Half Life2 engine.

-Modeled 3D characters for company, Pinhead Games. Helped complete Nick Bounty, an online flash game.

-Modeled, Textured and Rigged “Rock Doll” Character and Rock ‘N’ Roll Human Character to be used for print.

-Modeled, Textured and Rigged for Children’s Animated music CD “Clifford the Crocodile.”

-Paint Science-Fiction and Fantasy illustration for hire.

Education

Art Institute of Seattle 2002 – 2004;

- AAA Computer Animation Arts.

Milwaukee Institute of Art and Design 1996 – 2000;

- BFA Illustration.

Copyright © 2009 JPWestmas – 3d modeling game creator video game design game designing